This site was made to showcase a number of comp sci projects. The majority of the code will be done using the .NET Framework (C# and F#). 3D rendering will be done in non-fixed function OpenGL.
The central theme will be experiments in procedural content generation. Among other things, you can expect:
- Screenshots, video demos, executables, snippets of source code and occasional whole project downloads
- Small games
- Generative models and textures
- Converting voxel-based terrain to smooth landscapes
- Additive synthesis
- Artificial life
Some useful code will also be provided for things like quadtrees, 2D collision and UI rendering on the GPU.