This site was made to showcase a number of comp sci projects. The majority of the code will be done using the .NET Framework (C# and F#). 3D rendering will be done in non-fixed function OpenGL.

The central theme will be experiments in procedural content generation. Among other things, you can expect:

  • Screenshots, video demos, executables, snippets of source code and occasional whole project downloads
  • Small games
  • Generative models and textures
  • Converting voxel-based terrain to smooth landscapes
  • Additive synthesis
  • Artificial life

Some useful code will also be provided for things like quadtrees, 2D collision and UI rendering on the GPU.